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This is actually extremely good compared to a lot of the games in this Jam!

The player controls smoothly ( while I originally considered the jump a little floaty, it ended up growing on me and felt normal after a while ), there are nice level design skills shown ( introducing a mechanic/gimmick, iterating and improving it, then pulling it all together with a twist/challenge at the end ), and I appreciate the fact you kept introducing new mechanics ( moving platforms, ladders, double jump ) throughout the span of this short ( but impactful ) game.

You used what seems to be free assets, but despite them not being fully original ( from what I can tell ), you definitely did the most with what you had when it comes to the graphics ( nice use of decorations, structures, and level assets )!

Only complaints: The player feels a bit floaty, and the game could have been longer ( even if only by a little ), but I am genuinely impressed with what you've made, as most people sadly rushed/didn't take too much time to polish/playtest their projects to make sure they are playable/have interesting gameplay.

Thank you so much. You are absolutely right about making the decision to modify some Craftpix assets. I had intended on an original art but the 9 days shrunk down to 5/6 days and I opted for gameplay over artstyle in that time though I felt bad about it for a day or so but then I decided to make the best of it and polish the mini experience. I enjoyed getting it to the finish line on Friday knowing I was getting sick with the flu, hence its shortness. The floatiness of the double jump in particular is something I need to figure out and I think I will expand this little game by a few levels and introduce an art style that is more atmospheric when I can. This is my second proper game. Gdevelop is such a wonder to me as a non-coder. I have consumed tutorials and templates 100s of times just to get to this point and your thoughtful analysis is giving me great encouragement. Thank you for taking the time to leave a comment.