Gameplay Video for Lugh's Spear. Thank you for a fun jam all.
Ogma Games
Creator of
Recent community posts
I left a longer review with a screen shot of me almost reaching the door but there was an error in uploading I think but I was thinking about once you see the door that you could add in other clues so it's not merely chance at the end. Great design and gameplay. Really enjoyed it! Keep going with this.
As another player said, for some of us it is hard to distinguish between platform and the background. Easy fix to make more of a contrast there. I like the alarm and the music pushing us to rush and the controls and idea are great. The zoomed in camera view gives the trapped sensation and urgency a boost but pulling back a little bit to give breathing room to see the obstacles would help. Keep working on it and make it visually a little clearer for players and you'll have a neat frenzy game trying to escape that I'd enjoy rage playing! Well done
The sounds were really good, rain and background audio rally helped create the atmosphere along witht he dark art aesthetic. I think the jump sound could be a little more juice as it's the most prominent sound. I couldn't use the sword at all which means I'm useless at aiming for a melee attack but still managed to dodge and jump and fall and ass up to the 850 stars required to...restart the game! Brilliant slice of a good idea for the jam. Well done.
I really liked what I played. I got as far as the police cars and though you couldn't continue working on the game, it has something about it. The movement was bananas but felt good when I figured out the jumping, like I'd mastered a skill. The art is engaging. Throw in some sound effects and work on level design and you have a nice looking game when you have time to complete it. Well done
Hey Abdul, I went back again as your game deserved it. I couldn't get past the second chick. This happened the first time too. I jumped on it but then it dropped me and bounced up onto the ledge from the flower and I just couldn't time it or jump with it. I saw from the comments the screenshot of the next chick and I was glad to see someone else had gotten further. I really like the game and would have continued to see all the variations of chick you have created. The atmosphere is chilly with the sparse soundscape and the colour palette, though minimal, works but does become repetitive when you get stuck like I did. Maybe have an easier jump using the second chick to teach the mechanic first then when it gets more challenging, it will at least be understood. If perhaps you zoomed in a little to the level, that would make it more mysterious which is the vibe the audio is giving too. I'm not sure if that helps but I would encourage you to try make the second chick easier and I would be delighted to try it again until I too can become master of Growing Up North! I hope this helps a little.
I liked the concept of this game but the controls were hard to master. Maybe have a quick onboarding tutorial at the beginning. I had to zoom out to play. Perhaps point in the direction of the checkpoints? This is such a cool concept for a game and I loved the style of it. I could see it on mobile for sure. Great stuff
That was tough! The controls were so tight and I am clearly useless at games like these when there is rapid danger!! I wasn't sure what I could jump on at first but then I got the hang of it. Maybe alter the colours on the ledges a bit to make it a bit clearer? It really is very cool though. Well done.

