As another player said, for some of us it is hard to distinguish between platform and the background. Easy fix to make more of a contrast there. I like the alarm and the music pushing us to rush and the controls and idea are great. The zoomed in camera view gives the trapped sensation and urgency a boost but pulling back a little bit to give breathing room to see the obstacles would help. Keep working on it and make it visually a little clearer for players and you'll have a neat frenzy game trying to escape that I'd enjoy rage playing! Well done