Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I felt like I clipped out of bounds after I fell but I was actually on the right track. I think if there wasn't the giant area to the right it would be easier to tell where to go. 

(+1)

I had planned to include information terminals that would have broadened the story and given extra information, including the possibility if a map, but I didn't have enough time spare to get it included.  The planned way of going from the start to the "ground" level was going to be done using a lift as a transition between the 2 areas, but I needed to rethink that when I realised I woukdn't have time to develop a full cutscene system as well as the other bits.  The descent down the side of the building was a compromise.

Thanks for looking though.