I felt like I clipped out of bounds after I fell but I was actually on the right track. I think if there wasn't the giant area to the right it would be easier to tell where to go.
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I had planned to include information terminals that would have broadened the story and given extra information, including the possibility if a map, but I didn't have enough time spare to get it included. The planned way of going from the start to the "ground" level was going to be done using a lift as a transition between the 2 areas, but I needed to rethink that when I realised I woukdn't have time to develop a full cutscene system as well as the other bits. The descent down the side of the building was a compromise.
Thanks for looking though.