The flight mechanic of tilting/moving sideways to increase maneuverability felt good, and the low poly office aesthetic works well for this. Would love to see some kind of warning/player damage before throwing you back to the main menu, and the music volume is pretty low.
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This is helpful feedback! I wanted to flesh out a player damage/health system, but due to very little time to work on this one I had to settle for a simple win/lose condition to meet the deadline. I also wanted to include volume sliders in an option menu, so I'll make sure I squeeze that into the next go round. Thanks for playing!