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(+2)

This was my first jam, and I had a blast.

Losses:

  • No power ups (this was how I wanted to tie in the theme)
  • Single enemy type
  • No spite animations / incomplete art set

Wins:

  • Became familiar with Godot
  • Implemented controller support
  • Created new art assets
  • Made a polished itch.io page (in my opinion)

Cool! What engine were you using before Godot? I used to use Unity and Pygame lol

(+1)

One of my C-Sharp classes was replaced with GameDev's Unity 3D, and we used Pygame briefly in my python class. As a challenge to myself, I ported our python game to plain javascript. I'll say I don't miss how slow Unity was.

(+1)

Yes! That was one of the worst things about unity!

(+2)

Jams can be a fun experience, I always aim to make my own assets, it's more work, but the result is always a unique thing.

Also makes listing used assets easier as well ...

And congrats on completing your first jam.