Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Kind of tough to play - doesn't really feel like the environment gives any feedback for interacting.  Definitely just stopped worrying about accuracy since there was no penalty for bumping into the rings that I was aware of.

Love where the art direction is going.  Reminds me of Toy Commander on the dreamcast.

(+1)

The idea is that the paper rings are good and give points, I planned for a sparkly particle FX but it ultimately had to be scrapped due to time constraints, so I had to just do a score-go-up and a SFX. That would have made it much more clear. Thanks for checking it out!