One thing that stood out was the amount of content for a one-week Jam game. AI surely has come a long way, especially in narration.
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Thanks 😄 The narrative idea itself was fully mine — I wrote everything first in a rough messy form, and AI helped me organize it, clean it up and split it into dialogues later. It basically saved me a few really good hours of writing/editing work.
Lately I’ve mostly been using Codex for building app, but I actually took a week break from that specifically to test how well it could handle making a game during a jam with direct access to the project files inside VS Code.
In Godot itself, the only thing I manually set up was the initial scene/node structure. After that it was mostly me testing the game, iterating, fixing gameplay issues and directing the whole project 😅