Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

Ah, yes. ONE GAME, versus countless others who maintain Linux builds perfectly like Factorio, Valheim, Dead Cells, etc.


I understand you point, but at the same time, my point stands. A native build is objectively better as it removes overhead for low-end systems because you no longer need to run the game through a translation layer for DirectX/Direct3D to Vulkan.


Which means more resources and a smoother experience for users and clearer bug reports and crash logs.


Edit: I'm not defensive, I just disagree. You said it's hard. I agree. But 'hard' doesn't mean 'not worth doing,' especially for lower-end users and long-term maintainability.