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Chill. No need to immediately get defensive. I've outlined why it's a challenge, nothing else.

I know of one game that dropped its Linux-native build because of poor stability and performance: https://www.gamingonlinux.com/2025/05/escape-simulator-drops-the-linux-build-to-...

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Ah, yes. ONE GAME, versus countless others who maintain Linux builds perfectly like Factorio, Valheim, Dead Cells, etc.


I understand you point, but at the same time, my point stands. A native build is objectively better as it removes overhead for low-end systems because you no longer need to run the game through a translation layer for DirectX/Direct3D to Vulkan.


Which means more resources and a smoother experience for users and clearer bug reports and crash logs.


Edit: I'm not defensive, I just disagree. You said it's hard. I agree. But 'hard' doesn't mean 'not worth doing,' especially for lower-end users and long-term maintainability.