No I won't. Because as much as I love Valve, Proton isn't the answer to everything. End of fucking conversation.
Rêveuse
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Look, I'm not gonna keep running in circles here.
I've made my points on why have a native build would be. Again, I'm not looking at one side on this, I'm looking at multiple different situations. Low-end hardware, compatibility, easier time with bug reports, etc.
I've even said that I'm a developer myself doing these linux builds. Obviously these points aren't getting across.
Instead of talking to a brick wall and having my voice fall on dead ears, I'll just walk away. I stand where I stand on the matter. Enough is enough.
Edit: Look... Proton is stable until it isn't. When a game breaks because of a Proton update or a specific driver/Wayland quirk, the user has no recourse except waiting or digging through GitHub issues. A native build, even with distro fragmentation, puts the debugging path back in the developer's hands, and the user's crash logs actually point to the game, not the translation layer.
Valve has done wonders via proton, but proton can't be used for every single situation. Because in that case, developers will never build native linux apps ever again, just wrap everything in proton. And that causes even more issues.
I am simply advocating that developers look into linux builds for compatibility and to help people with lower end hardware because Proton adds overhead, which takes up precious resources which it turns decreases performance.
If no one takes this into account, then my voice is being wasted. Simple as that. I've stayed calm with people but it's clear this is going no where.
Ah, yes. ONE GAME, versus countless others who maintain Linux builds perfectly like Factorio, Valheim, Dead Cells, etc.
I understand you point, but at the same time, my point stands. A native build is objectively better as it removes overhead for low-end systems because you no longer need to run the game through a translation layer for DirectX/Direct3D to Vulkan.
Which means more resources and a smoother experience for users and clearer bug reports and crash logs.
Edit: I'm not defensive, I just disagree. You said it's hard. I agree. But 'hard' doesn't mean 'not worth doing,' especially for lower-end users and long-term maintainability.
First off, if you read the other replies you would've saw I said that I understand making a linux build takes time. As someone learning how to code I understand all too well how much work it takes to make a linux build.
Secondly, not every has the same specs to run a game at full frames, like me for example I've ran the game in proton after a suggest from another reply, however my specs are nowhere near good enough to run the game.
Thirdly, some people just want the ease of having a game that just runs, running proton and a bunch of other apps takes up resources, can cause potential compatibility issues and more.
I'm not trying to be rude or anything, just kindly asking them if there was any plan to make a build in the future, that was it.
Edit: I want to add also that using Proton and other apps similar to it makes debugging hard for a casual user who just wants to plug and play cause Proton adds it's own issues, resource overhead and more.
I'm sorry, but a native build is just simply far better in the long run, not everyone has the time or patience to deal with Proton, dig through thousands of lines of text for a crash log only to find out it's related to Proton and then have to get frustrated cause it's completely out of their hands.
A native build cuts that out and makes crash logs, bug reports and more so much easier to get through. And it lowers resource overhead for lower end systems cause not everyone has thousands to spend on a high end PC
Note here: The reason some of these updates require a new save is due to multiple factors such as
game breaking bugs that can't be fixed on a existing file.
A ton of new content that you might not see unless you start a new game.
or you activated a little trigger during the dev scenes that might make you lose your save file (I'm looking at you cheaters.)
Also I don't mind cheaters, it was a one-time joke in the system for those who cheated to defeated the unkillable boss. you would not encounter this outside of that specific line of code.
I sadly at this time cannot say (I respect their privacy) but i can say that no, they are not from a large studio. They're a simple person like me although they have no experience but they're learning pretty fast.
The help has allowed me to make MASSIVE progress in the game to focus more on story and future areas for the main line while they handle the side quests and extra locations.
The next update should be out by next week or so.
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Hi there! It's me Ethyrya the game dev!
I'd like to hear the communities ideas for the game! While you may suggest ideas, just know that it doesn't always mean it will be implemented.
I don't mind want the suggestion is but do keep things civil. Now enough of me yapping, Start posting you all!
Love, Ethyrya~





