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Rêveuse

28
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A member registered Mar 27, 2023 · View creator page →

Creator of

Recent community posts

No I won't. Because as much as I love Valve, Proton isn't the answer to everything. End of fucking conversation.

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Look, I'm not gonna keep running in circles here.


I've made my points on why have a native build would be. Again, I'm not looking at one side on this, I'm looking at multiple different situations. Low-end hardware, compatibility, easier time with bug reports, etc.


I've even said that I'm a developer myself doing these linux builds. Obviously these points aren't getting across.


Instead of talking to a brick wall and having my voice fall on dead ears, I'll just walk away. I stand where I stand on the matter. Enough is enough.


Edit: Look... Proton is stable until it isn't. When a game breaks because of a Proton update or a specific driver/Wayland quirk, the user has no recourse except waiting or digging through GitHub issues. A native build, even with distro fragmentation, puts the debugging path back in the developer's hands, and the user's crash logs actually point to the game, not the translation layer.


Valve has done wonders via proton, but proton can't be used for every single situation. Because in that case, developers will never build native linux apps ever again, just wrap everything in proton. And that causes even more issues.


I am simply advocating that developers look into linux builds for compatibility and to help people with lower end hardware because Proton adds overhead, which takes up precious resources which it turns decreases performance.


If no one takes this into account, then my voice is being wasted. Simple as that. I've stayed calm with people but it's clear this is going no where.

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Ah, yes. ONE GAME, versus countless others who maintain Linux builds perfectly like Factorio, Valheim, Dead Cells, etc.


I understand you point, but at the same time, my point stands. A native build is objectively better as it removes overhead for low-end systems because you no longer need to run the game through a translation layer for DirectX/Direct3D to Vulkan.


Which means more resources and a smoother experience for users and clearer bug reports and crash logs.


Edit: I'm not defensive, I just disagree. You said it's hard. I agree. But 'hard' doesn't mean 'not worth doing,' especially for lower-end users and long-term maintainability.

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First off, if you read the other replies you would've saw I said that I understand making a linux build takes time. As someone learning how to code I understand all too well how much work it takes to make a linux build.


Secondly, not every has the same specs to run a game at full frames, like me for example I've ran the game in proton after a suggest from another reply, however my specs are nowhere near good enough to run the game.


Thirdly, some people just want the ease of having a game that just runs, running proton and a bunch of other apps takes up resources, can cause potential compatibility issues and more.


I'm not trying to be rude or anything, just kindly asking them if there was any plan to make a build in the future, that was it.


Edit: I want to add also that using Proton and other apps similar to it makes debugging hard for a casual user who just wants to plug and play cause Proton adds it's own issues, resource overhead and more.


I'm sorry, but a native build is just simply far better in the long run, not everyone has the time or patience to deal with Proton, dig through thousands of lines of text for a crash log only to find out it's related to Proton and then have to get frustrated cause it's completely out of their hands.


A native build cuts that out and makes crash logs, bug reports and more so much easier to get through. And it lowers resource overhead for lower end systems cause not everyone has thousands to spend on a high end PC

Exactly. Like I understand it takes a bunch of time to get a Linux build made and brought up to speed on VoTV's current engine. But a native build will not only be more stable, but also provide better performance and support.

I will look into that, but I still feel like having a dedicated build would be best for Linux. But that's just me I guess.

Hey there, just and friendly question. Is there any future plan to make VoTV for Linux? If not that is completely fine. I'm just simply curious as I would love to play the game but I'm only on Linux and sadly wine doesn't always play nice for windows apps.

I also highly recommend if you haven't to join the development discord, you will have instant contact with me in my server in order to report these issues faster.

Discord link: discord.gg/YG5edteWu3

This was not brought up to my attention when talking to my play testers. I'll look into it but it's maybe an issue with how web browser version work. Again I'll look into it, I have some new content to release soon anyway. Also sorry for the late response been having health issues T-T

Note here: The reason some of these updates require a new save is due to multiple factors such as

game breaking bugs that can't be fixed on a existing file.
A ton of new content that you might not see unless you start a new game.
or you activated a little trigger during the dev scenes that might make you lose your save file (I'm looking at you cheaters.)

Also I don't mind cheaters, it was a one-time joke in the system for those who cheated to defeated the unkillable boss. you would not encounter this outside of that specific line of code.

I... completely forgot about that not gonna lie...

I'll get started on the J.e and S.M passwords for the next update.

(you'll have to forgive me, I had a head injury as a kid and since then I can be VERY, VERY forgetful...)

I sadly at this time cannot say (I respect their privacy) but i can say that no, they are not from a large studio. They're a simple person like me although they have no experience but they're learning pretty fast.

The help has allowed me to make MASSIVE progress in the game to focus more on story and future areas for the main line while they handle the side quests and extra locations.

The next update should be out by next week or so.

The finished project won't be for a long time, I have a lot of ideas for the game.

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each password is unique to a supporter, I have yet to make one for you both, it will be added in the next update. I am currently taking some time off first, I will start the next update around Jan 1st

Normally this would be reserved for people who donate to the game to support me. But since you're the only two people providing any feedback for me to improve the game (even if it is with help of AI) I'll add it in for v.6.0.0

V5.0 will fix it to where she auto joins you, it should release in about... 1-2 hours? you can always join the discord to get more updates a lot faster and even join in on Development Streams ^-^

You could also grind some stats like other RPGs do

Also i'm about to release another update that should help things

Have you tried exploring the lower depths of the ruins? You'll find a powerful companion

You head back to the boat and make your way east, you'll find the ruins in the center of the mountains only accessible by a cave

Welcome, adventurers! 🌟 This is a space for fans, players, and supporters of Fallen Elysium to connect, share feedback, and enjoy the journey together. To ensure a safe and enjoyable environment for everyone, please follow these rules:

1. Be Respectful to Others

  • Treat everyone with kindness and respect, even if you disagree.
  • Personal attacks, insults, or harassment of any kind will not be tolerated.
  • Avoid inflammatory comments, trolling, or intentionally provoking others.

2. Keep It Relevant

  • Stay on-topic: Discussions should relate to the game, updates, or community.
  • Off-topic posts, spam, or self-promotion (including links to unrelated projects) are not allowed.
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  • Racism, sexism, homophobia, transphobia, or any other form of hate speech is strictly prohibited.
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4. Provide Constructive Feedback

  • Feedback is encouraged, but keep it constructive and respectful.
  • Avoid excessive negativity or vague complaints. Instead, explain the issue and suggest solutions.
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  • This community is intended for a wide audience. Do not post NSFW, explicit, or otherwise inappropriate material.
  • This includes extreme gore, sexual content, or graphic imagery outside of the game’s context.

7. Avoid Exploits and Cheating Discussion

  • Do not share cheats, exploits, or hacks that can harm the integrity of the game or ruin the experience for others. (Unless it's one of my dev buttons, I tend to forget to delete those)

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Breaking any of these rules will result in warnings, temporary suspensions, or bans, depending on the severity. This is a place for positivity and growth—help us keep it that way!

Have Fun and Support the Adventure!

This is your space to celebrate Fallen Elysium, share your experiences, and grow as a community. Let’s work together to make it an amazing place for all adventurers!

Love, Ethyrya~ 🌙

Hi there! It's me Ethyrya the game dev!
I'd like to hear the communities ideas for the game! While you may suggest ideas, just know that it doesn't always mean it will be implemented.
I don't mind want the suggestion is but do keep things civil. Now enough of me yapping, Start posting you all!
Love, Ethyrya~

Fun Fact: The humans in the game are called Elysians (Little nod to Hyrulians, the game was inspired by Legend of Zelda: Link's Awakening and Dragon Quest/Dragon Warrior)

Until I can solve the issues, I've temporarily removed the door, V3.5 should now give you free reign in the first dungeon ^-^

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Hey! Thanks for the feedback! I'm making a hotfix update right now as we speak, I'm about to start deployment and work on a devlog so I'll patch that real quick, sorry for that! Love, Ethyrya~

Pretty late, but is it happening on mobile, pc, what platform?

if it's mobile, have tried clearing cache to see if that fixes?

Honestly without knowing the platform and such it's hard to really help.

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All that means is there is a chance for the game to not work properly on a newer version of Android. You can still install it without any worries just know that it may or may not bug out cause your Android is running a newer version.

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More or less I want this to be a game for everyone to play and not just Windows users. Yes I totally agree MacOs is a waste of time but as a first time dev you wanna make sure all routes are open to help bring in more people to play your game.