I love the concept and the presentation, but the bugs kept me from really being able to play it. Some suggestions for bugfixes ( which are apparently allowed, according to the jam page, as long as they're announced):
- precache sounds and objects with textures so they don't load in the middle of pitched combat/demolition
- maybe add some Label3Ds to the game world, explaining the objective. I thought that thing on the title screen was a portal, not a wrecking ball.
Take care of the bugs, and this could just be the #1 hovercraft-based fake-co-op competitive/team-based demolition simulator of this day of the jam!