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(+1)

I love the concept and the presentation, but the bugs kept me from really being able to play it. Some suggestions for bugfixes ( which are apparently allowed, according to the jam page, as long as they're announced):

  • precache sounds and objects with textures so they don't load in the middle of pitched combat/demolition
  • maybe add some Label3Ds to the game world, explaining the objective. I thought that thing on the title screen was a portal, not a wrecking ball.

Take care of the bugs, and this could just be the #1 hovercraft-based fake-co-op competitive/team-based demolition simulator of this day of the jam!

(+1)

Thanks for the detailed feedback! I definitely should look into those game-breaking bugs.

The menu screen clearly isn't doing its job if the wrecking ball reads as a portal 😅
Thanks for the heads-up!