I will not lie this is a very fun and niche game. The fact that I can lose a connection made it very interesting and I enjoyed the godot walls lol.
The one thing that threw me off was the amount of bullet sounds made as I am sensitive to extreme sounds. Maybe if they are connected they act like a unit with a unified sound source? but hey this is my bias others my not like that so good job!
Viewing post in Tomato Ducks! jam comments
No worries I am in no way someone with higher experience as well so this is why this is great. I usually use Unity so from my point I would think of a base object (or node I think in Godot) where it holds the duck objects so that thing just shoots the sound of one while all ducks inside shoot the bullets.
Maybe that works or it may not lol I am not sure however as I said my point is biased so it might not be a huge issue to other people or it might be something they like, it just comes from a point further on if you have many ducks the sound becomes overwhelming from my pov.
I tried using one AudioStreamPlayer to play the audio but it didn't sound right to me. I forget if I made it restart playback when a new bullet was shot or not.
Also no worries I've used Unity before. Node and BaseObject are very similar.
I agree that the sound does get very loud with multiple ducks but I just wanted to submit the jam and not cut the deadline super close.