Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I tried using one AudioStreamPlayer to play the audio but it didn't sound right to me. I forget if I made it restart playback when a new bullet was shot or not.

Also no worries I've used Unity before. Node and BaseObject are very similar.

I agree that the sound does get very loud with multiple ducks but I just wanted to submit the jam and not cut the deadline super close.