This time I saw the info about the jam in advance of it starting, so I was able to start making some assets before the jam started, under the impression it would give me a bit more time to make the game.
However I bit off more than I could chew with this one, between work, a larger scope of complexity and a couple things I wanted to experiment with, the last few days have a been a crunch to pull it together and get it in a playable(?) state.
Some bits are clunky, some ideas to round out the experience got dropped, 1 or 2 elements might not work (not game breaking as far as I know), and I haven't had the time to test the ending. But it is a game, it plays and the experiments worked out, althiugh they could be further refined.
So not a failure, but not a total success either.