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As a followup to other comments, I too had a lot of pressure to finish the game in time so I can understand the pain. I resolved by accepting to cut a lot of contents from the original idea... may be a suggestion for the next jam because it shows that you put a lot of effort in the art and the core mechanics. 

It's just a lot to manage when you start.

Thanks for the feedback and the advice. You are totally right; we got too excited about the core idea and struggled to cut content in time, which left us with no room for polishing or adding a tutorial. Lesson learned for the next jam. Glad you liked the art and mechanics. Good luck with your game too! :)