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(+1)

Hi I'm acuristic, the developer of the game "DeathWish", here's my feedback on your game:

Things I like:

  • Art: The art has a unique vibe to itself.
  • Audio: The audio, especially when paired with the art fits the game really well


Things that can be improved:

  • Shooting: The shooting is restricted to the direction in which the character is looking, which is a bit restricting it is better to shoot in the direction of the mouse cursor that way you can shoot while running away if you're low on health.
  • PickUps: The only pick ups I've seen in the game are apples, in my opinion there should be pickups for bullets too, as you have to rely on punching if you dont have any bullets.
  • Colliders: The colliders are bigger than the grass tiles which sometimes puts me in situation where I feel like I should be going forward but the character doesn't, especially in narrow paths.
  • Stairway: You never know which stairway you came from, until I you try to go in it, which is ok but it would've been better if you put the blocked stairway sprite (like in the boss fight's stairway) to show that you cannot go back.
  • Boss fight: The boss fight itself felt a bit bland, because as long as you have enough bullets you can just deal with the boss from a distance, this can be fixed by adding a jump state to the boss, where he jumps near the player to close the distance.
  • Theme Implementation: The implementation of "you are the boss of a plague control business" seems to add very little difference to the game itself, it would make almost no difference if the character is a boss of plague control business or not, as the gameplay doesn't show that, the rats avoiding the character is very sublte and almost unnoticeable
(+1)

Beautiful post, thanks! All feedback will be noted and considered in a future patch after the Game Jam ends. The shooting restriction was a design decision, but after game deployment I think I should consider your feedback, for this or another future game! And, there are some differences on the boss between difficulties, but don't want to overextend on that. Thanks for taking your time and make a detailed post, will check your game submission very soon!