I had a great experience overall. The intro is beautiful and very cinematic! For a while I thought the game itself would be going a bit more and then at some time we would get into the boss fight haha. Overall it's a round experience and a solid submission, with potential of going further! Congrats!
Larry Perez
Creator of
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I'm really surprised of the game results having the time you had. The game is really fun! I admit that I was a little worried about giving access to my cam, but in the end I've decided to try it anyways. It's one of the most interesting gaming experiences of the jam, and the sounds and visuals combine perfectly. Well done!
Wow, thank you so much for the detailed feedback Zoldyck! Really appreciate that and the fact you've enjoyed it.
Yeah, I think one of the best options for the tutorial could be adding a graphic explanation like in your game, I'm definitely take notes on that, also I was thinking on making an intro but there were some time constraints, should make it in a later iteration. And yeah the "fixed" shooting was a decision to make the game a bit more challenging, but I'll add a cursor aiming in a couple of days, balancing difficulty of course.
Again I really appreciate your thoughts and wish you the best of luck too! 😄
I gave it a shot and couldn't understand it, so I've waited a bit and tried again. I think the game has potential, so far what I understood is that you need to burn cards to get energy to attack. Hopefully I'll try a couple of times more and understand things better. Art is great tho. If you want to drop some hints I'll be grateful, because I want to understand this game in the close future, so keep it up!
Sorry, if anyone can help me with this game. The bar only fills with enough hits once the boss is destroyed, so I don't have the time to do the space bar synchronization mechanic. Is there something I'm doing wrong? Thanks in advance!
EDIT: Now it works, it could be the browser or something like that, but the problem is solved. The game experience is good and the controls are very dynamic. Thanks for the help and congrats!
It was a nice experience after I've learned the controls. The setting is cool and surely is a fun game and can even be improved and expanded. visuals are good and the music too, It reminds me of some of the old flash games. the initial cut scene fits well.
On the things that could be improved there are game's UI (seeing the attack radius and the enemies left, didn't knew when those turrets would stop appearing lol) and the abrupt ending (trying to explain it better in game). Overall it was nice, simple and fun. Congrats!
At first I didn't get some things but after a couple of deaths I've started to understand the game better. It was a good experience overall and the game goes well with the theme. visuals are nice and combines well with the music. I think it needs a bit more of play testing to balance abilities though. And there is a small bug that makes the Act I label change to Act II permanently when going to the second act, dying and retrying, just to let you know.
Nice work!
The game fits really well with the theme and I love the suitman's sprites, however I think the game itself needs a bit polishing. The controls and hitboxes feel weird man, and when I've done exploring and dying and noticed the game itself continues with a boss battle when going something like 15-20 minutes had passed. The platforming seems both as good as punishing, you've surely enjoyed a lot hiding those ancestral fires lol.
I think with some more dev time the game will shine. Good work, you're going in an interesting direction!
Great submission, really cool concept that goes with the boss theme. Couldn't get to the boss yet, but the puzzles are nice and I liked the branching ways.
If I can think of one point of improvement, could be that the music can be a bit repetitive in the long term (after dying a couple dozens of times lol), but nothing that can't be changed adding some other BGMs of the same style.
I hope you keep improving and playtesting the game,the concept is really nice and it stands for itself
Beautiful post, thanks! All feedback will be noted and considered in a future patch after the Game Jam ends. The shooting restriction was a design decision, but after game deployment I think I should consider your feedback, for this or another future game! And, there are some differences on the boss between difficulties, but don't want to overextend on that. Thanks for taking your time and make a detailed post, will check your game submission very soon!
