The game fits really well with the theme and I love the suitman's sprites, however I think the game itself needs a bit polishing. The controls and hitboxes feel weird man, and when I've done exploring and dying and noticed the game itself continues with a boss battle when going something like 15-20 minutes had passed. The platforming seems both as good as punishing, you've surely enjoyed a lot hiding those ancestral fires lol.
I think with some more dev time the game will shine. Good work, you're going in an interesting direction!
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Thank you so much for the feedback, Larry Perez!
I’m laughing here, but honestly out of joy, because yes, I had a lot of fun hiding some ancestral fires between trees, mountains, and small spaces in the level.
Unfortunately, I had an issue with the HUD in the final build: it became huge and went off-screen. The idea was to show an Ancestral Flames counter, something like “4/30”, along with a 3 minutes and 33 seconds timer, which would help suggest that there was a place to reach and encourage multiple runs through different paths. That short time limit was meant to show that the player probably would not be able to collect everything on the first attempt, encouraging repetition, learning the paths, and reinforcing the loop feeling. The 3:33 timer itself was also meant to strengthen this idea of something strange and cyclical.
About the bossfight, there is an algorithm in the Suitman that adjusts the difficulty when the twist happens. The more ancestral fires the player collects, and the less health they lose in the first part, the stronger the Suitman becomes in the final fight. So, the better the player performs at the beginning, the harder it becomes to face him as the Forest Protector, bringing a bit more dynamic variation to the fight instead of too much repetition.
I completely agree about the controls and hitboxes. I still need to improve that a lot, especially the movement polish, platforming feel, and combat. I will work on fixing the mechanics that had issues and also improve some ideas that were already on my board.
Thank you again for the feedback. I would be very happy to receive another opinion after future updates.