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Thanks. I actually already figured out another work around for my current project, I just switched to the light version of the same font and modified my dialog box to swap out the white and black pixels. Then it was as simple as swapping out the lightest and darkest colors in the UI palette and it works perfectly.

Oh yeah that's a great way to do it, my two options were mostly for DMG-only. Flipping the UI palette is a lot easier/quicker.