Fair enough 馃馃槀 keep up the good work!
Cpt. Can0pen3r
Recent community posts
Is this officially licensed? I know Sega aren't as much of hard-asses as Nintendo tends to be these days but, it is still technically illegal to make any kind of a profit whatsoever (regardless of how miniscule) off of an IP that you don't own and haven't obtained the licensing rights for... Don't mean to be a downer; this looks GREAT, I just don't want to see you get into any kind of trouble over it.
This is pretty friggin' clever! Not gonna lie, when I read "Deck Builder" I was obviously thinking like a card game where you have to collect cards to build your perfect deck but then the picture hit me and I was like "Oh, yeah! That hook just did its job, I'm most certainly about to play this!"
I came here from your YouTube video about learning the hard way because the game in the video looked so fun (even just the simple block prototype looked REALLY FUN!) so I'm really excited to try both out as soon as I get home 馃馃榿
Thanks 馃馃榿 and I feel like the fact you have fun making them reflects in the fact that they're actually fun to play and not just cleverly themed. Your art and music are top notch but, you don't rely on those aspects to carry the game. You use those aspects to polish an already fun and objectively well designed game (and the fact you have good taste in music doesn't hurt matters either lol).
Keep em comin' yo!
I can't get this to work with GB Studio 4. Any chance of getting an update to this tutorial? One of the games I'm working on has a level where your nemesis steals an important item from your inventory and to get it back you have to locate and navigate their secret lair finding clues to the safe combo as you go. I suppose if necessary I could just have the player find a key card or something to that effect but I was really hoping to utilize the mystery element of interpreting the clues to figure out the combination.