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2bitcrook

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A member registered Mar 13, 2023 · View creator page →

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Glad you enjoyed!

It'd be possible for sure but I reckon you'd maybe only fit 1 maybe 2 cases on a rom before you ran out of space. 

I chose Case 1 since it's a very compact/introduction to the games, it's very short and doesn't have a lot of characters/scenes, like it not having any of the investigation scenes makes it a lot smaller. 

80% of the GB Studio project file is included in the Roms+Bonuses.zip, (I removed cross examination 2 but the fundamentals are all there) so if someone wanted to take what I've done and make Case 2 they have the resources. 

But for me I'm happy with just this, Capcom is pretty chill with fanworks but I don't want to push my luck, and of course there's a million others games I have to demake/make mockups of :D. 

Don't give up! Comparison is the thief of joy.

I compared myself to a lot of other projects when I started doing them but after a while I try to remember that it's something that will teach me more things I can use in the future. 

And ultimately, your work will always have something different and unique that you bring to the table!

You're welcome! :D

Aw yay! So glad it drew you in to give it a try. I really do recommend playing the games if you have the ability to, they're like getting wrapped up with a good book! 

I replay them every few years with that mentality, where even if I know most of the story beats and solutions, it's just nice to be back with the characters :D. 

Aw yay! I love it when people have the chance to play it on actual hardware.
So glad you enjoyed it and it wasn't an eye strain! 

Glad you enjoyed! 

In the web build? No idea how that happened, I thought it would be the same as when I ran it in GB Studio, I'll edit the controls, thanks for the heads up! 

I do not sadly! I tend to try to hedge my bets with demake stuff, this being the first proper playable one, I think just the first case wouldn't get Capcoms attention too much. (Though Capcom is generally pretty cool with fanworks) 

But it's always left open for anyone else to do the rest! Or hopefully take the studio project and adapt it for their own original work :D. 

Thanks! It was a fun challenge sticking close to the original.

A few minor changes was trying to minimise scene changes, so I shuffled/grouped some parts together but wanted to maintain the flow as best I could. 

Glad you enjoyed it! :D

Thank you so much! Glad you enjoyed it =], it was a lot of fun to do the original justice. 

Hope to make something original in the future indeed! 

Thank ye kindly! Tried to do the original as much justice as I could. Couldn't have done it without the help of the GB Studio community!

Thank you! Really hope the project files can be useful to others, if I can help just one person learn something new it's worth it :D. 

Thank ye, I owe a lot to my patrons and the GB Studio community who made this possible :D. 

Wonderful to see it finally incorporated in the main engine, you've given so many devs access to making more in depth platformers! 

Oh the one with _ ☐ X on the bar? The more detailed/unique ones are typically designed most easily to be used in cutscenes.

If you want to use them in regular gameplay you'd have to copy them to the overlay and it's more advanced/a bit hard to explain. I'd recommend joining the GB Studio discord if you can.  

Can do! 

Credits will be added by the organisers so no need to do it yourself.  (it's actually why the tile limit is 192, the game boy needs to reserve space for text) 

Yup you're free to do fanart/use IP's you don't own, as long as the work you're creating is made by you. 

The original Game Boy does not have the ability to recognise rotated tiles sadly. So that would indeed count as four tiles. 

Aw thank you! So glad you enjoyed the game, hope to make my own original game in the near future using everything I learnt making this :D. 

It's in the web build too! Try tapping up a bunch on the main menu and you enjoy :D. 

Aw thank you! So glad you enjoyed it, it was hard work but so worth it :D. Hope you found all the secrets (like the hidden song on the main menu!)

Oh nice, glad that the limitation gave you a creative solution! Hope your game development goes swimmingly! 

Oh yeah I did say on the page that this isn't a full comprehensive set of fonts, it's just upper/lower/numbers and punctuation. Sorry I didn't make that quite clear enough. 

Unsure if it's a problem on my end but the glyphs you show look like a dialogue border? I admit these fonts are 90% designed for GB Studio use which has it's own dialogue frame tilesheet that you customise, the .ttfs were mostly a bonus. Glad you can still use them at the very least! 

Hope you like 'em! Always trying to find a way to give back to the community and also offer a full range pack for those who can afford it :D. 

Thank you kindly! Hope there's some in there that suit your fancy! 

Thank you! 

Oh yeah I uploaded it on my patreon, you can grab it for free here!

Aww wonderful! It looks so good on that SP! Glad you enjoyed it :D. 

No problemo, thanks again for making the achievements!

It's been super cool to see the average playtime for the game, I had  originally seen the game as a 30-45 minute experience, an hour tops (hence the joke at the end haha) and it's been so cool to see that actually be the playtime!

(Also funny to see the people who speed through  it for the cheevos, 4 minute speedruns abound haha). 

Oh how silly of me, I actually just remembered a secret to do with  Lobster Cops portrait :D. That's one that could be fun for the wonderful retro achievements you made! 

Thanks! For the name Minus 1 / -1 works, I actually couldn't decide on which one so it really is a mystery in a way. 

There is a secret in there, something to do with the main menu but I won't give it all away....😉

Aw  yay! Was hoping people would download it and play it on a handheld, great choice! 

Just a still image. 

The jam actually isn't about making a game of any sort, it's about making a single 160x144 picture scene with 192 unique 8x8 tiles or lower, so no programming is required! 

Eyyyy wonderful! Also saw you used the guts frame for Morticians Macabre. So glad you're getting multiple uses out of the frames :D. 

Thank you!

Glad to get a thumbs up from your eyes! (that's a sentence!)

Well it did help that most of the posing was done for me, but if you keep at it you'll get better. Hands can be daunting but if you keep drawing them, you'll get the muscle memory built in. 

Thank you! And I've had a similar experience! I still have an older laptop running vista and one thing I made sure to save from it were two AMVs :D.