Glad you enjoyed!
It'd be possible for sure but I reckon you'd maybe only fit 1 maybe 2 cases on a rom before you ran out of space.
I chose Case 1 since it's a very compact/introduction to the games, it's very short and doesn't have a lot of characters/scenes, like it not having any of the investigation scenes makes it a lot smaller.
80% of the GB Studio project file is included in the Roms+Bonuses.zip, (I removed cross examination 2 but the fundamentals are all there) so if someone wanted to take what I've done and make Case 2 they have the resources.
But for me I'm happy with just this, Capcom is pretty chill with fanworks but I don't want to push my luck, and of course there's a million others games I have to demake/make mockups of :D.
2bitcrook
Creator of
Recent community posts
Don't give up! Comparison is the thief of joy.
I compared myself to a lot of other projects when I started doing them but after a while I try to remember that it's something that will teach me more things I can use in the future.
And ultimately, your work will always have something different and unique that you bring to the table!
Aw yay! So glad it drew you in to give it a try. I really do recommend playing the games if you have the ability to, they're like getting wrapped up with a good book!
I replay them every few years with that mentality, where even if I know most of the story beats and solutions, it's just nice to be back with the characters :D.
I do not sadly! I tend to try to hedge my bets with demake stuff, this being the first proper playable one, I think just the first case wouldn't get Capcoms attention too much. (Though Capcom is generally pretty cool with fanworks)
But it's always left open for anyone else to do the rest! Or hopefully take the studio project and adapt it for their own original work :D.
Oh the one with _ ☐ X on the bar? The more detailed/unique ones are typically designed most easily to be used in cutscenes.
If you want to use them in regular gameplay you'd have to copy them to the overlay and it's more advanced/a bit hard to explain. I'd recommend joining the GB Studio discord if you can.
Oh yeah I did say on the page that this isn't a full comprehensive set of fonts, it's just upper/lower/numbers and punctuation. Sorry I didn't make that quite clear enough.
Unsure if it's a problem on my end but the glyphs you show look like a dialogue border? I admit these fonts are 90% designed for GB Studio use which has it's own dialogue frame tilesheet that you customise, the .ttfs were mostly a bonus. Glad you can still use them at the very least!
No problemo, thanks again for making the achievements!
It's been super cool to see the average playtime for the game, I had originally seen the game as a 30-45 minute experience, an hour tops (hence the joke at the end haha) and it's been so cool to see that actually be the playtime!
(Also funny to see the people who speed through it for the cheevos, 4 minute speedruns abound haha).





