Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

2bitcrook

60
Posts
260
Followers
74
Following
A member registered Mar 13, 2023 · View creator page →

Creator of

Recent community posts

Oh the one with _ ☐ X on the bar? The more detailed/unique ones are typically designed most easily to be used in cutscenes.

If you want to use them in regular gameplay you'd have to copy them to the overlay and it's more advanced/a bit hard to explain. I'd recommend joining the GB Studio discord if you can.  

Can do! 

Credits will be added by the organisers so no need to do it yourself.  (it's actually why the tile limit is 192, the game boy needs to reserve space for text) 

Yup you're free to do fanart/use IP's you don't own, as long as the work you're creating is made by you. 

The original Game Boy does not have the ability to recognise rotated tiles sadly. So that would indeed count as four tiles. 

Aw thank you! So glad you enjoyed the game, hope to make my own original game in the near future using everything I learnt making this :D. 

It's in the web build too! Try tapping up a bunch on the main menu and you enjoy :D. 

Aw thank you! So glad you enjoyed it, it was hard work but so worth it :D. Hope you found all the secrets (like the hidden song on the main menu!)

Oh nice, glad that the limitation gave you a creative solution! Hope your game development goes swimmingly! 

Oh yeah I did say on the page that this isn't a full comprehensive set of fonts, it's just upper/lower/numbers and punctuation. Sorry I didn't make that quite clear enough. 

Unsure if it's a problem on my end but the glyphs you show look like a dialogue border? I admit these fonts are 90% designed for GB Studio use which has it's own dialogue frame tilesheet that you customise, the .ttfs were mostly a bonus. Glad you can still use them at the very least! 

Hope you like 'em! Always trying to find a way to give back to the community and also offer a full range pack for those who can afford it :D. 

Thank you kindly! Hope there's some in there that suit your fancy! 

Thank you! 

Oh yeah I uploaded it on my patreon, you can grab it for free here!

Aww wonderful! It looks so good on that SP! Glad you enjoyed it :D. 

No problemo, thanks again for making the achievements!

It's been super cool to see the average playtime for the game, I had  originally seen the game as a 30-45 minute experience, an hour tops (hence the joke at the end haha) and it's been so cool to see that actually be the playtime!

(Also funny to see the people who speed through  it for the cheevos, 4 minute speedruns abound haha). 

Oh how silly of me, I actually just remembered a secret to do with  Lobster Cops portrait :D. That's one that could be fun for the wonderful retro achievements you made! 

Thanks! For the name Minus 1 / -1 works, I actually couldn't decide on which one so it really is a mystery in a way. 

There is a secret in there, something to do with the main menu but I won't give it all away....😉

Aw  yay! Was hoping people would download it and play it on a handheld, great choice! 

Just a still image. 

The jam actually isn't about making a game of any sort, it's about making a single 160x144 picture scene with 192 unique 8x8 tiles or lower, so no programming is required! 

Eyyyy wonderful! Also saw you used the guts frame for Morticians Macabre. So glad you're getting multiple uses out of the frames :D. 

Thank you!

Glad to get a thumbs up from your eyes! (that's a sentence!)

Well it did help that most of the posing was done for me, but if you keep at it you'll get better. Hands can be daunting but if you keep drawing them, you'll get the muscle memory built in. 

Thank you! And I've had a similar experience! I still have an older laptop running vista and one thing I made sure to save from it were two AMVs :D. 

I did think about getting a cover of "There she goes" to accompany it after the jam! :D 

Thanks! I only realised after the fact this was a double whammy of a love letter to the GBC Cardcaptor Sakura games which have such wonderful pixel work. :D. 

Ah coconut doggy~ 

Wonderful entry, that will be one chill capybara! Love the double thick linework, always a fan when its used due to how literally and figuratively bold it is! Great job on making it fit within the limitations. 

Very striking and moody, love that you reserved all 4 colours for the head piece and went full 1bit for the body/chest. Some artists would be tempted to highlight the chest just a little, maybe even adding a little bit to the buttons but I believe forgoing this resulted in such a strong composition.

Truly puts the focus on the middle of the canvas, coupled with the wonderful lighting on the tendrils from the glowing core. Phenomenal. 

Love the concept and angle you chose, essentially doubling the viewing space able to draw in the scene (due to the helmet being reflective)

Also a double win for having a starry background since empty space can be filled with repeating star pattern, and again inside the helmet. Very creative!

Super cute entry that really feels like it would be in a zelda-like where you find a stick as a key item/or even weapon. 

Love the extra thick cartoony linework, really makes the character pop against the background and nice usage of dithering. 

Great composition, especially with the corally foreground. 
Love you utilised palette shifting the line art for the see through dress fabric, it never fails. 

I think if potentially you could have saved a few extra tiles some extra bubbles/far off seaweed or fish could have really made this scene even more outstanding. 

Absolutely masterful effect with that fish-eye lens.

I can't think of anything else to even say, just top tier pixel work, composition and usage of tiles (with tiles to spare to boot!) 

Great job and smart choice to fill in the background with a starry sky. You only need a few star patterns and voila! 

Love the really stylised magical swirls coming from the cauldron, adds a lot of whimsy to the piece.

Slightly left field/tangent, I can actually imagine this being a label for some form of candle wax melt or oil. Bewitching Brew :D. Or I guess that makes it sound like a drink haha. 

Phwoar! What a wonderful composition and perspective. Love the design, reminiscent of Jane's dad in Tarzan or Sabreman from Sabrewulf.

It's funny how cemented certain types of characters are in media.

And great job on those hands! 

Eyyy thought I recognised that background, so glad to see it put to good use!

Love the final piece and that you went with double thick cartoony/comic lines. I'm always a sucker (fitting because of lollipops!) for that style of linework. 

If I had to choose a favourite pallette it's a tough tie between the double orange or purple and orange!...Let's go with double orange, it's just so autumnal/halloweeny :D. 

Absolutely head of over heels in love with the double thick linework, super charming. Makes me think of comic book inking with the line weight.

One area that could potentially make this pop more is a completely pitch night sky or having the sky be the brightest colour. 

Also love the perspective with the foreground, peering through trees, such wonderful composition. 

Such a wonderful use of predominantly black tiles that results in the white and light green absolutely popping wonderfully in contrast. 

Unsure if you have drew any inspiration from Amiga pixel art (or have any experience in it) but your piece really evokes that style.