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(2 edits)

Thanks for the feedback Adam! Those skeletons will stop following you if they go offscreen. You can get further away from them quicker by rolling (space bar). Perhaps this is something I can tweak. Perhaps they can slow down the further away they get as they lose interest in chasing you.

I do need to work on keyboard controls. I must admit most of my playtesting has been with an Xbox controller. My current thoughts are something like:


WASD keys: Move

Mouse left click / Right ctrl: Attack

Mouse right click / Right shift: Ranged Attack

Mouse middle click / QE keys / Left and right arrow: Rotate camera

Space bar: Roll / Jump

Left shift: Lock on


The idea with above scheme is that you could play with a 3 button mouse, 2 button mouse or no mouse at all.

Would love your thoughts on this!

Ah, I guess I just got too flustered and didn't realize I could escape!


As for controls, something on the right side of the keyboard for attacks is definitely good so that it's not awkward with WASD. I'm on a macbook and I notice there is no right-ctrl key. On my keyboard right-shift and enter/return would seem like natural choices, but I don't know if there will be a combo that works for all keyboards!

Good point regarding ctrl / command. I'll assign primary attack to right shift and ranged attack to enter. Still close to arrow keys for rotating camera. I'll try and get this in a patch next week as quite a few people have mentioned about keyboard controls.

(+1)

Cool! I appreciate the quick response. :) Looking forward to see how this project takes shape! It's already very neat.

(1 edit)

I've implemented new keyboard controls in the latest build: https://8bitape.itch.io/swords...
If you are playing with mouse you can:

Move: WASD
Rotate Camera: O and P (or Q and E)
Attack: K
Lock On: Left Shift
Roll / Jump: Space

I've tried it out and it feels a bit better playing without mouse now. Let me know what you think!

yeah this is a *lot* better! :)

Excellent! Glad it works for you :)