Ooh hehe not overextending at all, love to read lengthy comments, especially this polite ones <3
Yeah, the game is probably quite resource hungry, all of the boxes spawn when the game loads and the wall slimes update their collision each frame and all kinds of other not efficient shit is happening. Only optimizations I bothered with were the goo balls and their shader. It was running fine on my pc and phone so I didn’t really bother optimizing further. Though I can’t remember if I tested the final build on my phone, need to do that later.
Aaw yeah a minimap would be cool, don’t know if I’ll update this much though, and don’t think I’ve ever made a minimap.
These are really interesting questions, thanks for asking! Latex/dronification isn’t my biggest kink, but I’m always looking to try some new things and I felt it fit pretty well the goo theme. I don’t have much lore thought out, but hey, you’re helping me to flesh it out!
So I’m thinking the goo is an alien weapon, maybe tying in with the aliens in my other games Hypnothick and AlienHypnoShooter. Maybe this game takes place a lot earlier or later of those games. They’ve somehow manufactored this kind of organism. This cargo ship was transporting a sample of it for some reason and it broke loose in the cargo hold (the maze with loads of goo balls and boxes). I guess the goo spreads and multiplies fast, considering the state of the ship. The goo broke the ship’s gravity control and the main character decides to initiate self destruct.
Any contact with the goo has permanent effects, feminizing, increasing sensitivity and making you super horny, I guess to disable soldiers. But it can encase it’s victims in a cocoon with enough exposure, taking control of their mind. The goo stop attacking the player once the dronification is complete, and the player has a new objective in mind, to find an inhabited planet and spread the organism further. The cocoon first just feminizes the victim faster, but its main goal is to transform the victim further. Transforming in to the final form takes some time, so the goo first ensures the victim is properly encumbered, if somehow they happened to get rid of the cocoon. If that were to happen after the full feminization, the freed victim would be a mess, hyper sensitive, mind cabable of only thinking sex. In the “good” ending, some time has passed and the exposure has feminizied them to some degree with increased sensitivity and lust.
The transform ending is a bit of a sequel bait. Haven’t thought of it trough, but thinking the resulting monster would be very powerful. The monster would fuck and impregnate people, resulting in more monsters, either same kind or maybe a new type, depending on the host, maybe smaller weak ones. The cocoon is a slow transformation, but the pregnancies are fast. Maybe the monster’s fluids work like the goo, feminizing and as an apphrodisiac, but not sentient and incabable of the cocoon thing. Maybe some kind of action/stealth game, maybe you can control a swarm of the monsters you helped to concieve.
That’s what I think I have so far. But mainly things happened because I found em hot ahah. Feminization, small dicks, muscle monsters with big dicks. My first idea was clothes dissolving and feminizing goo, but talked with a friend and we came up with the living goo/latex suit, so it was a combination of these things. Then I had to come up with an ending, and I really like transformations too. First the ending was supposed to be just a black tentacle from the escape pod, grabbing a rescue personel. And the full transformation a tentacle goo/latex suit. But I like big honking creatures and more organic transformations so ended up with the cocoon idea. Oh and the black dildo in “good” end is just a dildo, in hindsight, should have colored it pink or something. Or hey, maybe he chose a black one because it reminds of the black goo, can’t get it out his head, maybe the goo affected his mind more than the increased lust. Maybe the victims get hopelessly hooked on the goo, looking it out. Maybe some rich goo survivor ordered a sample and that’s why it’s in the cargo.
Whew, that was fun to think about hehe. Thanks again for asking. Did I answer your questions? Got more questions or ideas? I’d love to hear, no promises they’ll get implemented but always love to hear new ideas.