Really neat concept! The mechanics pair very nicely with the simple artstyle; everything is nice and legible. A minor critique I have is that a few of the puzzles felt a bit unsatisfying when they forced me to take the intended route even when I found a more efficient one. This could be solved if the level design was just a bit more airtight, but it's understandable given the time constraints of this jam. Regardless, this is a cool and unique little game, great job!
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Thank you so much! I really appreciate the feedback.
The movement mechanic was meant to work around the idea that each space represents the kind of move you are allowed to make from that point, but I think that needed a lot more visual clarity. I can definitely see how some puzzles may have felt like they were forcing the intended route rather than rewarding a clever alternative.
If I continue working on it, I’ll either make that rule much more visible to the player, or adjust the design so players can use any combination of moves up to a certain limit to reach the end. That might make the puzzles feel more flexible and satisfying.
Thanks again for playing and for the kind words!