Very neat little game.
McDangaroo
Creator of
Recent community posts
Thanks for the feedback, and as soon I read P value I instantly for that did we leave the stove on feeling. We changed it from Personnel to Crew to make it a little easier and I knew I would miss something going back other it. 2am will do that too ya.
I'm glad you enjoyed it though, and the amount of events was something that we wanted to build as much as possible so it always felt fresh.
I like the idea of a speedrunning precision platformer but I think a lot of what makes them fun is strong controls. Like coyote time and better jumping.
If you get the chance, GTMK actually did a little game/tutorial on how to build platformers. It help me a bit with a general understanding when I was first prototyping games.
https://gmtk.itch.io/platformer-toolkit












