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McDangaroo

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A member registered Oct 24, 2023 · View creator page →

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The first two levels, I was like I can follow them around, this is easy. Then from then on I was like 'I get this!'.

I do think multplayer would be interesting, especially as a free for all. But this was fun.

This gave me real diablo but hack and slash vibes.

I liked the concept for sure, I kind of wish there was a bit more a visual representation of the jump, like a wind up that you could see the power of the jump. 

This was a very cute game. 

I really love the mechanic in this. I think it would be really awesome in like a full on platformer or even metroidvania. 

I think my main thing to say to this would be I wish the orb game back to you, like a bounce mechanic, that way you can reming the player what they are about to move towards. Could help with seening across jump spaces and what not. 

Fun game, I too was little bit confused with the mechanics, but like the float mechanic. 

I would say that I thought the first little part untill the drop became kind of simple once the mechanic is shown. The extra verticality of the double jump and the float I think could make some really cool level design. 

Forcing the player to move down to the danger instead of relying on staying as high as possible. 

Would play more though, 

I did like this but it took me a while to really get the controls down, then it sort of feels like it becomes a memory game of the map. 

I thought the cops were interesting but felt like they were a nusiance over being an obstacle. 

Still had fun though. 

Very easy to pick this up. I loved how simple but effective the visual signage is for what to do. 

I like this from an arcade game angle, could very easily see this played daily by people, espescially if it's multiplayer. 

I think it's easy to understand and it has a nice short game loop.

Thanks. It's a really nice asset. 

The tweeking was mainly just added the player and the bricks and then some soft animations (like the torch).

Art asset here: https://adamatomic.itch.io/cavernas

Thanks for the feedback. I have  funny feeling I know where you got stuck, I think it might catch a few people (if not all). 

I might look at little tweaks after the jam just for completeness sake. With the reset, I didn't know whether to allow resets, or try to use the Itch page itself as a restart button. I did put some thought into letting the player wipe the screen of bricks, but then I thought that it would make some it a bit trivial. I might make a small change after the jam to give some relief though.

Side note: The character controller is an inbuilt feature of Gdevelop. It works pretty well and you make some changes to get it working to your needs.

I had to look up what that was (wasn't big into flash).

I'm still a little bit confused by thanks?

Thanks mate, glad you like it.

(1 edit)

Hey, I couldn't replicate the issue, did you end trying again and still no sound?

I thought on this for a while, and whether you should be able to delete the screen and then start at the checkpoint again, or if I should I should allow people to restart the game from the beginning. 

The work around was that the restart the level is kind of built into this page. 

The only thing I'm thinking of adding (after the Jam finishes) is a button to remove the last placement, that way the player doesn't fully get stuck. 

All that said though, thanks for playing and I'm glad you enjoy parts of it.

Then you 100% this version haha.

Plan would be fugure out what 100% is.

Hey mate,

Thanks for playing.

Glad you liked it.

Hey mate,

Thanks for the feedback, we probably could have been a bit more clear about the menu being only available when you're at the  salesperson. If we were to iterate on it again, we could have changed the UI to be clearer. 

The skeletons glitching is most likely the pathfinding, could to know that we should have spent more time on that.