Really interesting idea! It took me a bit to realize that pressing space would start the game, I think something about how the space bar is designed a little bit different from the rest of the keys (with the hole in the center) meant it didn't quite register as a space bar to me. Then it also took me a while to realize that I had to press keys randomly to find the ones that effected the pieces in play, but I appreciate that you made sure to add enough pieces that this had to be understood before the game started, so solid tutorial :) Unfortunately I don't think I ever got to the point at which I wasn't mostly just pressing randomly, what really threw me off was how many keys worked on the same type of piece, but only on one of that type of piece currently in play. Maybe in an expanded version, each key could be bound to a unique type of piece, and you introduce the new types more slowly over time. Almost like Cook Serve Delicious somehow. I loved the art, and the music was really really good too, though it was often overshadowed by the SFX playing from the keyboard. Overall I really enjoyed it though, and it was definitely one of the more unique ideas in the jam, but not so unique that it backfired. The solid UX and consistent feedback went a long ways in making it self explanatory. Great job!
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Thanks! Yeah the space bar not being obvious was mentioned in a couple other posts, and in hindsight I agree. I think it could have been more actionable, kind of like how I have it pressing down during the game over screen to start another round.
Also, I wanted to have a lot more modules and introduce them slowly as you said, but I barely got the ones in that made it in haha. That was a victim of over scope.