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Skrinkus

37
Posts
19
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3
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A member registered May 25, 2017 · View creator page →

Creator of

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Definitely got robbed.

Really fun incremental-like game. From one musician to another, the music was really on point! I would love to know what sample libraries/processes were like behind making such a cohesive orchestral track.

I loaded it up on my phone just to try it out, so it was fairly one sided. I think the physics are cool. I like that you can immediately knock over your wall, but realize you would probably want to build it back up/

Can you get a better shape??

Thank you for playing, hope the keyboard survived :)

Sadly this isn't in my rating queue, but I had to play it with how cute it looked. The music was lovely, and the animations were as charming as I was hoping they would be. The miming was quite a lot more challenging than I was expecting!!

Thank you for playing!

I'm glad my fellow musicians are enjoying the goofyass soundboard lolol.

Good ear! My friend contributed that one and he's a huge Ghibli fan.

The exploration is what we were going for! Thanks for playing.

 Thanks! You can indeed infer score from the symbol, there's a trick to it :)

What a cool system! I loved that you could move some of the smaller enemies around. I really enjoyed the fact you can sweep over and combine the ink blobs.

It's working better now! Thanks, it was nice to hear the music and see the rest of the cute art :).

I felt so bad grinding up the little guys. Great game and I LOVED the music system, as well as the credit screen.

Really fun system! Quite tricky on a track pad. The tutorialization was great!

Very complete package! I had fun discovering the different elements, and loved the wrinkle of having the opposite elements as well.

Figured out you can undo a color by clicking it in the drink. Got to twelve drinks and noticed that there were color highlights, but wasn't sure what the significance of those were.

Cool physics puzzle! I thought that having a wide area to grab things was a cool way to solve the problem of precision. A crosshair and/or dotted circle around what you're going to grab would make it less likely to accidentally grab multiple objects.

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Thanks for the heads up! I went back and just had to wait a bit longer for it to load, like you said.

Nice atmosphere! Definitely felt tense walking around, got spooked later by the guy walking around :)
Controls are responsive, and the controls made sense. I felt like it was a bit of an overload at the beginning, but I was glad to have a rundown. I got lost quite frequently; maybe some varied textures would help distinguish environments.

Really nice puzzle game! The first time the monster chased me, it scared the shit out of me haha. 

I'm assuming you're talking about getting the game "started", which I agree could have used some more attention grabbing. Thanks for playing!

Thank you for playing! I was hoping the initial "soundboard" aspect of the game would be enough to draw people in. 

Thank you! Music is my field of expertise, and so I left it for the very end while trying to get the game loop at least functional. I had about four hours to crank that out, and I'm very pleased with how well it turned out all things considered.

Thank you for playing! I would have loved to have added some more tutorialization, and given the player time to explore what each module does, but I'm glad you had fun exploring regardless!

Ah then let me plug my favorite game dev group!

https://rvagamejams.com/

Really wonderful and artistic group of people. I'm up in NoVA and it's refreshing how different the culture is from here. In NoVA it's all about "here is my game I will sell" and the RVA folks are more "Here is my funni art game that people can play in the local gallery". Lots of cool projects coming out of there, highly recommend you check it out!


Thanks for checking out the game!

Really cool concept! I loved going after the smaller dinosaurs and evolving. I could see a larger game where you get a choice of the upgrade you take.

Really lovely lil guy simulator. I had almost more fun just watching them wander around. It took me a second to realize I could do other things with them beyond just dragging them around. Some objects were breaking across the screen from where my cursor was, and I wasn't sure why at first.

I find the game really pretty and cute! I couldn't get past the map screen with the mouse controls, and I didn't hear any music. Wasn't sure what the left/right arrows were when talking to Mama Bird. I also fell through the ground in the birdhouse. Would love to get farther in the game to see the rest of the art!

Lovely little guy! I loved the music, was definitely a vibe while escaping my doom. Controls were a bit unforgiving; would have loved some coyote time on the jumps, as I usually just ran right off the edge.

Sadly, I couldn't get this to run in the browser. I'll try again later and leave a rating if I can get it to run.

Really cute art and the music is lovely! It's pretty amazing what you can do with just some simple animations. Love the sound the sheep make when they eat the bush.

Hey all!

I changed my artist name and therefore all the bandcamp links are dead. You can find the album here:

https://skrinkus.bandcamp.com/album/hedgerow-original-soundtrack

thx

Love the music of the third level. It's so pointillistic and captures the feeling perfectly. Bravo on everything.

There's a full playthrough on the main page if you want to see how it ends!

Thanks! Would you believe us if we told you it started life as a stealth game?