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(+1)

The graphics and style are really good. And props for the controller support, I always love it when jam games have it.
I did feel like the jump was really rigid, without leaving much room for error.

Thank you for the feedback! I left the jump a bit short just to add that difficulty—since the water doesn’t rise very fast, I figured, why not make the player suffer in other ways? Gotta keep things interesting, right?