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A member registered Apr 21, 2025 · View creator page →

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A arte do jogo ficou muito boa. E tu fez a boa adicionado suporte para controle tambem. Muito bom, parabéns.

The graphics and style are really good. And props for the controller support, I always love it when jam games have it.
I did feel like the jump was really rigid, without leaving much room for error.

Incredible submission, easily a winner this year. The game is fun, the graphics are great. The polish is perfect.
Now please take away this torture device in front of me, that 3rd boss phase was as rage inducing as a dark souls boss.

Its cool to see  2d minecraft in GDevelop, but sadly I could not break any blocks even following the instructions.

The art is incredible and extremely polished. The controls are easy to understand and the loop is well defined. I did find the insert coin feedback fairly lackluster though.

For a game all about love and doing good deeds, I was  getting e bit too violent hahaha. Down the snake I go.

Nice game, I can only imagine the turmoil to figure out firebase and all those shenanigans. #Piranha Swarm

My score was 1614.
It was great to see someone with similar ideas to my game, I wish I had the level of polish you put into the overall artwork and the obstacles to dodge. I loved the music.

Thanks for playing.
Dont worry haha, if anything I'll probably make them more abundant.

Thanks for the comment, and sorry for the late reply, I only saw the comment today, long live the Ducks!

Sure will.

Thank you so much for the feedback and the ideas, I kind of got afraid of scope creep actually, the initial plan involved customizing the ships. 

I loved the concept and animation of this game,  it really fit well with the theme, congratulations on this submission.
The animations were really fluid by the way, I would love to see more of the artwork process to learn how you achieved it.

The game is super polished, the art style is really solid and the effects are intense, loved the rocket out of the 3 guns.

Thank you very much for playing, that's a great time by the way.

I would recommend  changing the colors and positioning of the instructions, or give a quick hint they are available, also during the game you could make some time of sign on the sides of the blocks, showing they can be hit

Really cool idea, I enjoyed the mix of humor and gore withing the game lol. Only feedback would be to restart the level instead of the whole game, but it might be intentional as well, in that case no change is needed.

Really cool, you can tell the game was made with a lot of care, the artwork is beautiful, and the scenes very well put together, I think the game just needed a bit more feedback, in regards to the mixing the potions part, like changing the waters colors and such. Great job.

Its a really cute game, gorgeous artwork, I found the game to be a bit confusing in the beginning.

The game is really well made, found a bug were you can glide with your head on the ceiling, but in my honest opinion you should just turn that into a feature in the full version haha.

Good platformer, I think that you should make the controls more apparent, since I initially missed them and only learned that I should hit the boxes from the side way later.

Had a lot of fun figuring out the attack patterns of the boss,  the art is amazing, and the overall structuring was really good, took me 3 tries to beat the boss.

You nailed the theme of the jam, kinda wanted to see more of what I could one shot haha.

This is a great submission, the animation, voice acting were just incredible, a lot of people mentioned the bugs but with the scope of this game its really hard to fit in what you did and iron out all the bugs in such a short time, the game was playable and that's what matters. I would love to see future versions with different faes. Regarding the animation, it was really smooth, how did you pull that off?

Your time was pretty good considering you didn't use the allies early on, they definitely make it much easier. Thank you for playing and for the feedback.

Thank you very much.

Thanks a bunch for the feedback.

Thank you soo much for the feedback, I appreciate it a lot.

Thank you so much, I might polish it more after the jam.

Thank you very much.

That's great to hear, was thinking on adding extra stuff like submarines or a land map with tanks.

Thanks a bunch.

I agree with you, I do think a little adjustment to the normal move speed would help it not fell as sluggish, especially in the mud.

Beautiful artwork and polish, I loved the cannonball in the water effect, wish I had thought of that for my game as well.

Very good, the art is really good, and it was well polished.

A really solid idea, a  zoom out feature would really help with understanding the levels. Nice work.

I had so many chuckles with this game, especially  lifting the treadmill, caught me soo of guard, this was really fun, congrats.

This is an amazing submission, wow I'm really impressed with what you two managed to do in GDevelop, and especially in 3D.

I did not expect such a cute game to make me so furious haha, but as soon as I got the wings I was so satisfied. You did a great job with this game, congratulations!

The fact you turned a meme into a game idea is incredible,  I just couldn't end up killing the last 2 humans, they seemed immortal. or maybe I just didn't try hard enough.