"Reach zone 5" isn't being proc'd until clearing zone 5 or reaching zone 6
Same goes for a few other things which ends up really hindering progression and just a lot of these menus are blocked behind the most arbitrary bullshit
Can't even afk properly as there's a dozen popups which stop the game and the offline rate is just pitiful.
Viewing post in Night of the Idle Horde (v 0.1.4) comments
Remove many of the requirements, ease up on a few others. For instance one of the tabs seemed to be locked behind a dozen of a particular upgrade, but as I tried looking for other upgrades this additional tab didn't unlock (appear- because we wouldn't even know of it's existence) for a long time and as such got stuck in some very very slow progression
And of course, make so that 'Reaching zone 5' actually unlocks the 'Reach zone 5' condition (easing it up.. to the intended progression)
One other thing could be changing how brains are earnt slightly. If you want to keep the 'much more brains for more dangerous enemy' that's fine, not what I prefer but so be it - but could and probably should smooth out that rise, meaning more brains for civilians, and just to keep it balanced a slower increase for the higher tier enemies
If the brains in terms of difficulty go 2-4-8-16-32-64 etc, maybe start at 6-10-16-25-38-58, smaller increments which don't put the *vast* majority of your income on the back end of a run, particularly when you're already incentivised to progress for more upgrades
Oh and I'm sure it becomes a non-issue later on, but how about tying up the first enemy or two in an outbreak? As if there's some cult feeding victims to the horde
They run away often and low zombie counts can struggle to kill the running civilians - they could fight 3+ civilians and clear 100m before evening managing to kill one, let alone turn one. And that's with several damage and speed upgrades too
There's other comments to make, but that's already a lot.