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myra boholst

222
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A member registered Oct 22, 2015 · View creator page →

Creator of

Recent community posts

Hi there, I'm still working on optimizing the game.

thanks!

Hi there, cap has been removed

thanks

Hmm.. that's a good question.  It was an idea to prevent exploitation.  But I'm starting to realize that it might not be the best idea

you're welcome.  Feedbacks are always welcome

I'm so sorry about that. I think it's from changing the IDE version in the game engine. I'm not touching it in the future.

Hi there, on first wipe out, you will be propted now if you want to respawn at zone 1 or frontline (beginning of chapter). you can also set this in the game settings.

highest Zone mutation points are now capped to 25 zones.

hi,

The highest zone is now capped with 25.

Humans will now stop once they've come close to another human. this is actually a great idea, and I have future plans for this.

hi there.
The auto pause for getting wiped now only happen once, to ask if you'd like to respawn in Zone 1 or in Frontline.
Highest Wave Mutation Points is now capped to 25 zones.

Alpha Carrier will add 1 Brute when you start a run

Thanks, I've actually though about having couple of human type on the first chapter and add new ones for each. I think you just confirmed it for me. Doing this will solve all three problems you just said.

thanks, goals are most likely going to be a part of the game

(1 edit)

can you clarify this part?

Also, if you could change "Unlocks at stage 5" to Unlocks at stage 6.  Finishing the stage v starting the stage are different and it feels disappointing.

Thanks! The shamblers actually have 3 idle sounds with random pitch. I lowered the idle sound by 10% let's see how it goes. I might just add a toggle to remove the zombie idle sounds

thanks, I'm glad you enjoyed it

That was a lingering bug that I've been trying to fix. I thought about turning it into feature where player would have to click the blockades to help the stuck zombies. But I didn't enjoy it. it felt micromanagey.
I finally squashed the bug (hopefully). It'll be on 0.1.3

any suggestions as to how I can improve upon it?

Thanks for all the suggestions, just to let you know that I've taken notes so keep an eye on the next update.

Cool, Nice to know that

Check out the new update 0.1.3 for new features

Hi there I just uploaded the new version which fix this issue

Thanks

Thanks, it still needs some balancing

hey there,  sorry I haven't been very attentive with discord lately. Been busy

Very Nice! Thanks for the input.
You're right about the zombie cost

Actually that wasn't by choice.  The web just does that I don't know why, if it's windows version you're talking about then I need to fix that

THanks and yes the objects are destroyed , the blood decals are drawn in surface. I'll take a look at it.

sorry, the web version is is not wacting right. but the windows version should be fine.
I'll keep working on the web version

that's coming, I need to lay out all the main mechanics and core loops first.

thank you

2 years later. You're really slow cooking it

(3 edits)

Hi there,
So I know that this doesn't work for browser build.
I have the function that toggles between Non-desktop and desktop mode.

I gated all the desktop mode with

if (os_type != os_gxgames)

But as soon as I Run the game in GX.games platform I get this error without even showing the game

Error occured: Uncaught RuntimeError: table index is out of bounds

Once I removed the plugin including the hx functions, DLL, and all references, it ran perfectly fine in Borwser mode.

I know it's a big ask, but would you be able to include the gate in the plugin itself, that way I don't need to make two versions of the project.

Thanks, bought it and the reflection!

suppose to just double-click . but thanks for bringing it up. 

Thanks, already am

Hi there, are you planning on discount soon?

Thanks so much

Thank you

Thanks!

Nice work with this font!