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Really neat mechanic. It was fun chaining together a bunch of arrows to kind of create a path for myself, though it took a little bit of experimentation to figure out that that was what I was meant to be doing. Getting yourself positioned in the right spot on the ground felt really awkward, I almost wonder if this concept would work better if it was designed around being able to move normally only while on the ground, maybe even with a small jump. That might help prevent accidentally touching arrows too, if you made it so that you could only touch them if you were in the air, as that was another pain point for me personally. The levels got pretty punishing pretty fast, I think I would have liked some checkpoints, or maybe just for the puzzles to be a bit shorter. But I really loved the mechanic, and I think it's definitely worth exploring further with some refinement :)

Thank you for playing our game! Level design and pacing is definitely an area we want to develop further. Tutorial levels earlier on too. One mechanic we want to better guide players toward discovering is braking by placing a down arrow on the cow while grounded!