Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

altrd

27
Posts
3
Followers
2
Following
A member registered Dec 29, 2025 · View creator page →

Creator of

Recent community posts

Thanks for noticing the art and sound (pitch=0.5 ftw), we're beginners in those so appreciate the encouragement! 

Thanks! An undo button would be great lmao 

Great polish, fun level design !

Liked the palette swap options. Felt weird not being able to move up or down and felt like I was just running into enemies a lot before I could shoot them (most definitely a skill issue on my part), and the music during the nyx part got repetitive. Cool how you got a leaderboard up and running!

The music and narrative drew me into the start. The stealth part in the other world could've been more forgiving. Charming game!

Thanks for the kind comment, I’m glad it was quick to pick up! These types of moving block puzzles generally fall under the genre of sokoban in case you wanted to learn more! 


https://en.wikipedia.org/wiki/Sokoban

Thank you! I had a fun time designing that last level so I'm glad you got that sense of accomplishment too

That's a good suggestion, ty! It's currently on the same movement system as the blocks so it's clunkier than it should be.

The player was originally not on the same grid system and that added some frustration, def could tune the movement. Ty for playing!

Interesting take on the field of play being very horizontal and long. I wish there was a maximize button for a bigger screen and more upgrades, would be really fun with a Nova Drift or Utopia Must Fall kind of upgrade tree. The controls felt good too. I wonder how it'd look with a different color scheme as well. Thematically maybe getting hit could make a yawn sound effect, I guess getting hit would make you less sleepy normally too.. Fun SHMUP!

The control and main menu page were kind of unreadable and I was confused at what the effect of pressing 'E' was. Good music and setting though, and was blown away by the static and mist effects, really showcased how much you can do with just two colors.

Fun concept, the polka dot wallpaper was a bit heavy and the chains sort of confusing too. I like the transition animation between the two worlds

The 2 color restriction really lends to this type of game. Sound could've been louder but great little interactive elements and art, the bedroom looks so 3d 

Fun colors and I like the sleepy piggy coin slot sheep. Wish there was more to do while waiting for time to go down. Maybe interacting with the things that pass through? 

I appreciate the more frenetic take while in a dream state, definitely stands out! 

Fun idea, I like how each wake/sleep state had its own mechanic. I wonder how you could incorporate the dream world affecting the awake world too. An inconsistency perhaps is that the checker board patterned floor also acted as a carpet but the dark ones are same color as normal floor. Fun art and music too, the jumping object reminded me of Mina the Hollower levels

tysm for having fun with it!

After playing your game, I agree, something simple like the font really adds a lot!

Fun scene cards playing out and nice art. I wish <SHIFT> was used to go along with the game name lol and some more exposition of why the player can't get caught writing. Good length game too

Nice colors, art, and music. Checkpoints or lives would be nice. Love the the idea of being the cutest sleep paralysis demon in town, but could use some exposition for why we're upside down or some upright segments to appreciate the character sprite more

Like the color combo and art and music, the lag at the start of each level is pretty substantial though.

Interesting mechanic, liked the character sprite pjs. Character felt pretty fast and slidy and multiple jumps wasn't immediately obvious to me.

Loved the background and little animations. The tutorial and the icons were cute but too text heavy. Might have missed it but would've liked a hotkey for entering/exiting the lucid state instead of clicking. Interesting puzzles though I did get stuck on level 5. 

Thank you for checking out our game and streaming it! Very helpful to watch you play and figure out mechanics and puzzles along with your feedback!

Thank you for playing our game! Level design and pacing is definitely an area we want to develop further. Tutorial levels earlier on too. One mechanic we want to better guide players toward discovering is braking by placing a down arrow on the cow while grounded!

Very fun and engaging puzzle game. I liked the crazy orbits that could appear, the tutorial for new mechanics, and the sfx

Love the artstyle, music, and color palette. The mines and the little cut out shuffling are adorable!