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(+1)

I really liked the concept of this one, and it felt really nice to play, although I wasn't a huge fan of needing to hold down right mouse for a bit before being able to use the punch. I get the idea behind it, but I think something about the way the interaction was visually indicated just didn't quite work for me. I also couldn't quite figure out what the wizard was for, it never seemed to do anything. I would love to have a little sound that plays when the level ends, and another sound that plays when you die, maybe paired with an additional graphic or animation. The difficulty picked up a little too quickly across the levels imo. I loved the sound design and all the interactions felt very juicy and generally seemed to give a lot of good feedback. Great job!

(+1)

Thanks for the feedback. The victory and defeat state is quite lackluster on this build, we ended up not being able to polish them enough. The next version is more readable and have a small level progress bar on the corner of the screen so you have a better idea when the level is about to end.

The wizard is actually a healer. We noticed the image is very confusing and we are trying a new visual for the staff on the next build. But the healer is also a bit dumb in the jam version of the game, which makes discovering its function even worse.

Thanks a lot for all the feedback and for the tim! We are planning on updating the game soon with a lot of new small additions and a new balance throughout the experience