Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Alright I played thru it!

I really like how the artwork changes while you play the game,   the environmental design is great

I got the sense that the   people on the wall and the   encroachment of  critters   had something to do with the players deteriorating conditions

I think there is a case   to be made for   keeping the jumpscares if they are to represent intrusive thoughts/memories   that  appear when interacting with a given memory object.    They are more startling to the player than they are scary.   You could look at       Spooky's  jumpscare mansion   for how jumpscares are    interwoven with moments of dread (though there the jumpscares are played off as more silly)

There's a spot in the game where you can get softlocked by the bed

Love to see a house centipede, tho they aren't supposed to be scary, they actually eat the roaches 

Thank you so much!

Really glad you followed the narrative. That was exactly our line of thought.

There are probably more immersive ways to portray a traumatized child’s POV and the feeling of encroaching dread without expensive animations and stuff. Interactions with frightening objects followed by jumpscares — that was the decision at the time. Judging by the feedback, it didn’t land quite as intended, which is fair.

Yeah, we’re well aware of “The Bed Trap”. It’s already fixed, but we have to wait til the end of the voting period to upload the update.

Not just a house centipede — a GIANT house centipede! ;)

Amazing feedback, thanks. Much love!