Alright I played thru it!
I really like how the artwork changes while you play the game, the environmental design is great
I got the sense that the people on the wall and the encroachment of critters had something to do with the players deteriorating conditions
I think there is a case to be made for keeping the jumpscares if they are to represent intrusive thoughts/memories that appear when interacting with a given memory object. They are more startling to the player than they are scary. You could look at Spooky's jumpscare mansion for how jumpscares are interwoven with moments of dread (though there the jumpscares are played off as more silly)
There's a spot in the game where you can get softlocked by the bed


Love to see a house centipede, tho they aren't supposed to be scary, they actually eat the roaches