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First of all thank you so much for taking the time to play the demo and providing feedback, I truly appreciate it. 

The theme of harvest is intended more figuratively. The idea that repressed emotions and childhood experiences are the seeds that later shape the protagonist's life. The story is about confronting those inner wounds for a chance to reap a different future. The demo only hints at this but the full game will lean more into this arc.

That said, I understand your point about the jam's  interpretation of "harvest" and I respect your perspective. I'll keep this in mind for future jams. Thanks again for the kind words about the art and potential.

Hey, I saw that you participate in the Psyche Game Jam - that is wonderful. I do see some mental health ideas in the story and characters. 

That is an admirable goal that you have.

However I cannot help but think that SPOILER the gruesome horror that presses the protagonist and is the cause of her sleep paralysis is disturbing. Usually with therapy it's supposed to be a safe environment. So maybe the idea of a horror game is incompatible with a therapeutic experience. You're sort of adding disturbance. Yes, you remove it later but it is nevertheless more stress, not less. Does that make sense?

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Hmm, interesting - I searched if horror movies/games can be good for mental health. Turns out - there are some positive results. It may be a sort of exposure therapy. When it is done well.