Thank you for playing, I appreciate it.
Rooted Elevation
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Hi no worries, the tracks submitted to the jam are part of a bigger existing game soundtrack of my game that is in development with the demo out. The tracks on the public playlist are not part the jam submission.
The 2 tracks (Demon's pulse ) and (Look Deeper) were composed specifically during jam period and will be used in the full game at a later stage. They are not listed publicly yet , but you can access them from the links provided in the game submission page or downloaded directly.
https://rooted-elevation.itch.io/saraab-soundtrack-jam-submission
Thank you so much for taking the time to provide such detailed feedback. I did the mixing in Protools and the composing in Ableton so in Ableton itself it won't show the mixing part. That being said I will definitely try implementing the tips you gave me to improve the tracks . I have a long way to go but I'm loving the learning process.
Thanks again!
Thank you so much for taking the time to listen and for the detailed feedback, I really appreciate it.
You’re absolutely right about Demon's Pulse leaning too heavily to the left; I did pan some elements, but most of the main melodic and rhythmic parts ended up living on that side, which can definitely get fatiguing over a full listen. I only noticed after you said it. I’ll rework it before using it in‑game. This is my first original game OST, so I really appreciate you pointing these things out, it helps a lot.
Regarding the jam theme, since this is music for a real game rather than something written for the jam, I didn't take many liberties with the narrative description. That said, I tried to reflect the "Mechs" theme angle more through the choice of instruments and the structure of the musical challenges.
Thanks again!
I hope it wasn't too scary at night ! Thank you so much for playing , for the thoughtful comment and appreciating the art and music ^^
<span ;="">In the story, the parents are in a kind of survival mode because of their son’s situation. They unconsciously feel they can only handle one crisis, which makes them downplay their daughter’s sleep paralysis. S</span><span ;="">he’s fighting something alone while the people who should feel safest are not there for her.</span>
<span ;="">I really appreciate you noticing that aspect , it will be important for her healing later in the full game.</span><!--/data/user/0/com.samsung.android.app.notes/files/clipdata/clipdata_bodytext_260528_141513_398.sdocx-->
Thank you so much for playing and for leaving such a thoughtful comment, it honestly made my day!
I’m really happy you enjoyed the art, and that the story pulled you in. The full game is planned for release by end of this year!
Also, thank you for your feedback about some of the phrases feeling a bit overused. That’s super helpful, and I’ll be going back over the dialogue to make it feel more natural for the demo update I'm planning to release.
Thanks again, truly appreciate it!”
First of all thank you so much for taking the time to play the demo and providing feedback, I truly appreciate it.
The theme of harvest is intended more figuratively. The idea that repressed emotions and childhood experiences are the seeds that later shape the protagonist's life. The story is about confronting those inner wounds for a chance to reap a different future. The demo only hints at this but the full game will lean more into this arc.
That said, I understand your point about the jam's interpretation of "harvest" and I respect your perspective. I'll keep this in mind for future jams. Thanks again for the kind words about the art and potential.


