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(+1)

No problem! Thank you for your awesome work on the game!

As for visual feedback, hm. Could show the actual feedback effect from the church / house, OR yeah, light up one of the windows (it could be a single blank window that lights up with a different colour). It depends on which one looks cooler, though with multi-sacrifices / persuasions the window lighting might be more efficient for screen lag? 

Also regarding it taking away from the cult: Fair enough! I mean it does look neat that there's a lot of them but it kills framerates in the later game.