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korsekidude

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A member registered Jun 03, 2019

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My thoughts exactly! And short, but fun game. Absolutely love that no clicking was involved, pretty neat to just chill by hovering your mouse.

Got it! Also evolution level 2 is still in development?

...How do you even move to another stage? 

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Hard agree, it's lagging like crazy. I can't play the game at all. Shame, because it looks pretty chill. 
Edit: Tried the demo on Steam, it's working much better there. It's pretty fun and I've wishlisted it. 

Love the aesthetic, but a big shame there's no save system. Will be checking in here to see if there's any updates on that, since this is a prototype?

Fun but comes to a failure state when you can't reach the shield turrets and the other turrets are blocking you. Maybe if we got some sort of charged ranged attack (maybe an expensive upgrade) to hit them? It feels boring to just let the other turrets wear you down because they're immune to damage and you can't stop it. 

Yeah what exactly does that do?

There appears to be a bug where you can't go back to your house after you've expanded to the village, and profits seem a lot slower in the village. 

Yeah, this is like cosy zerg creeping. It's pretty fun. 

Yeah same thing happening on my windows too. 

Agreed, was hoping "Evolve the Curse" meant we got to infect the town or city. Still fantastic for its duration!

Is there some sort of save function for this?

Okay I missed the production research, that seems to help with the early game food a lot. 

....okay what in the blazes? Why does cooking destroy your food supplies? That makes NO sense! 

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Kinda fun, but honestly the way bombs work annoys me. I feel like they shouldn't require the player to both wait for them to deploy and then bump into them, risking getting close to enemies twice in a bullet hell game?

Tried the new custom settings, and while "No night" is working, "No weather" still generates storms and sandstorms?