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Thank you for playing! 

Noted about the visual presentation - still have not styled the modal pop ups and it's missing close up portraits with facial expressions. Maybe that would add a lot more immersion.

The fullscreen button was available before but due to inconsistent behaviour of some UI elements I disabled it. Maybe after some more tuning and playtesting it can be enabled again.

I'm curious about the choices-mechanics-outcomes: what is missing currently that is does not feel connected?

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The Mechanics themselves are there, but as a player i could not always clearly feel the cause and effect between my choice and the outcome.

For example, when i choose an intentrion or an emotion (the harvest path with Einkorn), i understand that this choice matters mechanically but in the moment i am not always sure what exactly changed because of it. The outcome appears but the emnotional link between i choose and thats why this changed could be stronger.

In my point of view how i understood the intention is, that the Player should feel tha shamanistic connection between themselfe and the spirits. You put yourselfe in trance to connect and looking for answers, guidance and the bond between nature and your own kind. The Trance itselfe in the tent with the hearbeat is clearly somenthing i can feel but also this has more potential but after connect with oyur spirits it feels more like a technical manual then a spiritual experience. That may be also because of the noise UI elements i mentioned and , like i said before that is only my personal opinion, i think that if the game itselfe would reflect to my choices it would give a more linked feeling.

Lets take the Pet, you have a great little atmospheric scene befor you switch to your gamescene. I enter my tent and start the connection, i get overwhelmed by a white UI that looks like an instruction manual I choose to react emotionally,I pray, but I don’t feel it and when I exit the trance, no actual change is truly visible. Changes in lighting - within the player’s field of perception -such as a subtle pulse appearing as a colored overlay over the scene, varying depending on the choice made or small little audio impacts, This would make the connection feel somewhat more tangible for the player.

Like i said this is my personal opinion and how i understand your game, maybe i interpreted it wrong but how i see it there is room for improvements in the way the player can feel and see the game and the game itselfe is letting the player feel something different.

(I am sorry that this is such a long text, I sometimes tend to go into too much detail.)

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Thank you for taking the time to write. I appreciate it.

Yes, I think I understand better now what you mean. I'll keep working on adding audio-visual feedback.