Hehee yeah, I added info about the endings to the description. Ooh damn, so glad it’s fun, was a bit worried it might be too jank, but I’ve always liked physics based games too.
Funny thing about the cargo room is that I designed it to be hardest part of the game, but there are so many boxes around that for me at least it ended up being the easiest part, in the original release at least. But it might be because I know the layout so well. Maybe it is the hardest part for a new player, in which case it all worked out in the end ahah.