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(+2)

Hehee yeah, I added info about the endings to the description. Ooh damn, so glad it’s fun, was a bit worried it might be too jank, but I’ve always liked physics based games too.

Funny thing about the cargo room is that I designed it to be hardest part of the game, but there are so many boxes around that for me at least it ended up being the easiest part, in the original release at least. But it might be because I know the layout so well. Maybe it is the hardest part for a new player, in which case it all worked out in the end ahah.

(+1)

I honestly struggle more with the zigzag hallway because one mistake still pretty much guarantees you'll hit a goo wall. The most difficult part of the maze for me was the start with all the moving goo in the way, while the rest of it has plenty of boxes and space that it feels quite fair, with the parts where it narrows down being a little more difficult than the wider segments.

(+2)

Aaw yeah, wanted the hallway to feel tense. Since it’s the last part, you might be pretty close to full transform. But it did kinda end up being too long, as you said it’s a bit boring to go so slow.

The start of the maze I just dash past the goo to the right, and then over them to the left, dunno, haven’t failed it many times with my testing.

(+1)

My strategy for that set of slimes has been to try and slip right through them, but that tends to lead to hitting them without an amazing angle and without the right speed I either get caught in the middle of them or slam right into the goo wall above.

(+2)

Aaw yeah that’s one way to do it, maybe a bit faster but quite risky.