The game has potential. The aesthetics and concept are great, but sometimes players get frustrated very quickly because hip firing can feel inconsistent, since there are no clear references
To improve it, you could
Use a raycast with feedback at the impact point (VFX, sound, etc.)
Add a crosshair that reacts to shooting (hitmarkers, color changes, animations)
Implement a simple ADS system using two cameras or blending to give more precision
It would also be good to add a short intro or tutorial so the player quickly understands what to do, without overcomplicating things
I’d love to see the idea of a “Call of Duty Zombies in an elevator” evolve further
🦦🧡