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The game has potential. The aesthetics and concept are great, but sometimes players get frustrated very quickly because hip firing can feel inconsistent, since there are no clear references

To improve it, you could

Use a raycast with feedback at the impact point (VFX, sound, etc.)

Add a crosshair that reacts to shooting (hitmarkers, color changes, animations)

Implement a simple ADS system using two cameras or blending to give more precision

It would also be good to add a short intro or tutorial so the player quickly understands what to do, without overcomplicating things

I’d love to see the idea of a “Call of Duty Zombies in an elevator” evolve further 
                              🦦🧡

(+1)

hey, thx for your feedback :)

i did this game in 3 houre and i actualy work on a fullgame polished version with new feature and fixed aiming  ^^