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(+2)

ive only played a little bit, this is really good!
the main things i hope for are:
Upgrades that carry across all the girls (global progression of some sort)

REALLY big final sizes (Hyper/Room filling IMO but i get that thats a matter of taste)

an Ogre/Oni/Giant-kin girl whos the family Runt, who starts out tiny and scrawny but becomes a Strongfat Minigiantess

(+1)

hey! thank you for enjoying the game!

global upgrades/progression is something i have considered and im brainstorming some ideas on how this would work in the game, so look out for an update that features that :3


more weight stages are planned! and something that should (hopefully) be out in the next update. currently im unsure of how big their final sizes will be, but i definitely want them to be bigger than they are currently.

and im very interested in different weight distributions (including strong fat) for the other girls. i have thought of designing an ogre character, so maybe that would fit well for her :3

thank you for your suggestions!! ^w^

(+1)

was thinking about this a bit more and i have 3 more sugestions:

i had read elsewhere that you werent sure how to make old jobs viable when new ones unlock, maybe some sort of Pay raise/promotion system

second, i had the idea for a job where you work on a production line making bento boxes. i hadnt really settled on one idea, but there are a few options there (route the trays to the correct lines based on whats already in them, Quality inspection, assembly based on a layout chart, etc.)

third, an idea for the slime girls later sizes, playing on her slime nature. what if she becomes a "Slime queen", able to split herself into multiple bodies? so you have the extremely massive main body, and smaller (still very fat) bodies that sprout off to do 'human size' stuff (carry food to the main body, pleasure the main body, taxes, etc.) and then re-merge 

(+1)

thank you for your feedback!! ^w^

i like your idea for the jobs, im leaning towards having pay raises be tied in with the new upgrades system, i feel like juggling between buying food, upgrades, and getting extra money would make for some interesting stuff gameplay wise. i also like your minigame idea! im pretty stuck when it comes to coming up with those kinds of ideas, so i very much think that your production line idea would be super interesting!! i definitely wanna mess around with that idea!

i also very much like your idea for the slime queen! i want to make the interactions you have outside of just eating and earning money be more interesting and diverse. i will keep your idea in mind 

thanks so much for enjoying my game!!! :3

(+1)

three more ideas, use if you like

Plant girl who starts out the size of a potted plant, ends up growing into and around a large, warehouse type building, roots and flowering vines overtaking the structure 

Robot/ automaton  inventor girl who creates an artificial Digestion system for herself just because. starts out fully analytical about eating and stuff, but slowly gets very into it ("ive been using my excess power for freelance processing, and then using the money for food delivery. results appear exponential.")

last one is a bit out there, and pretty speciffic:
Normal human girl with a monsterous alter ego (split personality, alter ego looks like a true monster but mostly just feels bad for being a burden on the human.) but, after you feed them for several stages, something unique happens. in a special scene, they undergo a sort of divide/mutation where they end up as two split entities, both only semi-monsterous (the cute kind), and from then on they act like a pair of sisters, being fed together