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(+1)

thank you for your feedback!! ^w^

i like your idea for the jobs, im leaning towards having pay raises be tied in with the new upgrades system, i feel like juggling between buying food, upgrades, and getting extra money would make for some interesting stuff gameplay wise. i also like your minigame idea! im pretty stuck when it comes to coming up with those kinds of ideas, so i very much think that your production line idea would be super interesting!! i definitely wanna mess around with that idea!

i also very much like your idea for the slime queen! i want to make the interactions you have outside of just eating and earning money be more interesting and diverse. i will keep your idea in mind 

thanks so much for enjoying my game!!! :3

(+1)

three more ideas, use if you like

Plant girl who starts out the size of a potted plant, ends up growing into and around a large, warehouse type building, roots and flowering vines overtaking the structure 

Robot/ automaton  inventor girl who creates an artificial Digestion system for herself just because. starts out fully analytical about eating and stuff, but slowly gets very into it ("ive been using my excess power for freelance processing, and then using the money for food delivery. results appear exponential.")

last one is a bit out there, and pretty speciffic:
Normal human girl with a monsterous alter ego (split personality, alter ego looks like a true monster but mostly just feels bad for being a burden on the human.) but, after you feed them for several stages, something unique happens. in a special scene, they undergo a sort of divide/mutation where they end up as two split entities, both only semi-monsterous (the cute kind), and from then on they act like a pair of sisters, being fed together