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(+1)

was thinking about this a bit more and i have 3 more sugestions:

i had read elsewhere that you werent sure how to make old jobs viable when new ones unlock, maybe some sort of Pay raise/promotion system

second, i had the idea for a job where you work on a production line making bento boxes. i hadnt really settled on one idea, but there are a few options there (route the trays to the correct lines based on whats already in them, Quality inspection, assembly based on a layout chart, etc.)

third, an idea for the slime girls later sizes, playing on her slime nature. what if she becomes a "Slime queen", able to split herself into multiple bodies? so you have the extremely massive main body, and smaller (still very fat) bodies that sprout off to do 'human size' stuff (carry food to the main body, pleasure the main body, taxes, etc.) and then re-merge 

thank you for your feedback!! ^w^

i like your idea for the jobs, im leaning towards having pay raises be tied in with the new upgrades system, i feel like juggling between buying food, upgrades, and getting extra money would make for some interesting stuff gameplay wise. i also like your minigame idea! im pretty stuck when it comes to coming up with those kinds of ideas, so i very much think that your production line idea would be super interesting!! i definitely wanna mess around with that idea!

i also very much like your idea for the slime queen! i want to make the interactions you have outside of just eating and earning money be more interesting and diverse. i will keep your idea in mind 

thanks so much for enjoying my game!!! :3