It is all good, I appreciate your cooperation and interest in our game. This game was developed for only 3 months for a Uni project and we had to rush everything so unfortunately the times was not on our side but for sure this is still in the early development and we are still working on it. I am glad you like the gameplay.
We had many issues with the Axe already, there are many solutions that might solve the problem such as decreasing the Axe hitbox or change the level design or spikes boxes etc. But for sure this is something we are thinking about and will work on in the future.
We had a line between the player and the axe at the beginning "check the picture below", but that was not working in a way we wanted but I think An aim assist sounds good although I am not the programmer for this game but definitely would help. As I am the level designer I wanted to ask you about pacing in levels, is it in order? Or you feel sometimes you are going through easy then suddenly intense path/puzzle?
We will make sure to have a clear representation for each mechanic and try to show the player some stuff like moving rail blocks depends on the character's position and not just where the axe location.
I really appreciate your feedback and I am looking forward to see you playing our newer versions of the game.