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(+1)

Very well done project with a lot of interesting mechanics! The Zero-G theme is well done with the sliding motion. With how you need to be near objects and certain walls I can really imagine the little sprite actually grabbing things to mover around as if in space.

I ran into a few bugs (sliding through a door into the alternating laser room and being caught in a cutscene as i get killed, i got in an infinite loop of slime girl attacks in the elevator room somehow), but otherwise it played really well!

The boss was tough, but once I got  a good ability rhythm down i got her. Would love to see more abilities and lewd attacks from enemies


Really well done!

(+1)

Thank you very much.

Sorry about the bugs. I'll double-check everything. 

As for the laser room, I expected that. You absolutely mustn't enter from the middle, otherwise the cutscene will block you and the crossed laser will inflict twice the damage. But I only realized it too late.

The slime issue isn't a bug. It's a mechanic that needs reworking. There's a crossover point where the slimes jump on you at the bottom of the room if you're within three squares of them. This can trigger three fights in a row. I need to improve it so it's not a one-off and is understandable.

Regarding the techniques, that's planned. The slimes are hungry and therefore limited. Hence the fact that they often do nothing (that's the lore excuse. But in reality, I created the combat system from scratch, so I focused on the essentials).

You even made it to the boss and defeated it! Well done!!! The capture mechanic is highlighted with the bosses. They'll give you new abilities and increase your stats. But that's for the next floor.

Thank you so much for the feedback. After these two intense weeks, I'll finally be able to get some sleep. XD