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pretty fun game overall, though it definitely has some issues with gamefeel --- enemy telegraphs and hitboxes are pretty wonky and unclear sometimes (e.g. hard to tell when a snake's bite will start hurting you, some bosses like Mite could use more telegraphing, etc) --- it feels like pickaxe is objectively the best weapon , since it has both the range that allows you to circumvent enemy hitbox jank + lets you spam click it up close to deal the most melee damage --- and, i also wish mining mattered more as a mechanic

complaints aside, i dig the game's art, it's got a pretty fun core gameplay loop, and stuff like the drill is SUPER fun to use, even if dangerous, lol. pretty well done! :>

(+1)

wow, what a long comment, thanks for the feedback

1. Yeah, i also have some trouble testing the hitboxes, snakes are the enemy that always ruin my, run after you and then bite in your direction, that cause lots of issues, i want to fix it in the incoming quality update

2.Weapons are also a trouble to me, the idea to balance it are the upgrades of the blacksmith, but in a game of so much punishment losing life i understand the best weapon posible is a ranged one, not even been the weapon with the lowest damage, i want to buff the rest weapons to be usable, also i love when someone understand why i created the drill, to be a chaotic fun weapon, but a risky one, that's why is the only weapon with life upgrades

3.Mining was originally to have a mechanic, but been a game jam limits loots of my ideas, with the minimap, i'm already working to implement it

4.About Mite or enemy shooting mechanic, the entities take a time to aim into the player and later they shoot, that cause to shoot in a place where you aren't in, that was intented that way, could be a little weird decision, so probably i will change it

5.Not about the game, but i hope to be clear in the answer, probably my english it's not so good

understandable, all sounds like good plans to me! and your english is pretty good, you're alright! :3